There are often several ways to do something in Blender, and it’s useful to be exposed to them all as you go along. I actually prefer method of using a Shinkwrap modifier now, but it makes sense to stick with the techniques a tutorial offers. If you start with something more bite size, introduced by an instructor who doesn’t ramble nor jump around randomly (like Joseph’s recommendation Grant Abbitt, who’s my favourite Blender tutor) you’ll very quickly be able to do that donut by yourself without any problems. I started with that too, and almost dropped Blender completely because it was so frustrating to follow. Please don’t lose heart because of the bloody donut. That’s supposed to snap only to the target that the source was initially near, which should be the donut surface. In your place the one thing I see that could help is checking Snap to Same Target. I haven’t responded because I am still on 3.1 and snapping has changed a lot since, so none of my old techniques will work. Excited to enhance my game development skills and use these lessons in future projects.Welcome to the Fellowship of the Torus of Doom. This journey highlighted the strength of determination and learning. □As I wrap up this chapter, I've learned that each step matters, from the first spark of an idea to the final lines of code. While seeking assistance is fine, prioritize your own logical path. Excessive reliance on chatGpt for precise outcomes can lead to errors, disrupting flow and logic. Working solo gives you a clearer grasp of tasks and approaches. It's clear that working like a skilled programmer from the start is much better than writing code in a haphazard way. This turned out to be a misguided approach that started causing problems. Regrettably, I believed I could rush through my project and tidy up my code later. □I wish I had applied more OOP concepts and structured my code as my project developed. Looking back, it would have been smarter to test myself and use what I learned bit by bit. Yet, confusion arose when I began, leading me to re-watch sections of the videos. After completing a 52-video YouTube course by Sonar Systems, I initiated this project. □Throughout this project, I encountered valuable experiences and gained insights that I'm eager to share: □King Promotion: If a player’s piece reaches the end of the opponent’s territory the piece becomes a king.ġ. Dominating the Board: If a player captures all the pieces of the opponent, the player wins.Ģ. Greater Score: On wasting 32 moves, the player with greater score wins.ģ. Draw: If 32 moves are wasted and both players have equal scores, then it is a draw. □Scoring: The scores of both players are updated according to the kills in cmd. If another capture is possible, the player gets another turn. □Capturing: Eliminate your opponent's pieces to gain score and proceed to win. ⏳Turn-Based Game: Both players take alternating turns to make their moves. Anyone who has tried to independently learn Blender, a free and open-source 3D creation suite, has likely come across the famous Blender Guru Donut Tutorial.The first video in the tutorial series has over 3.5 million views and there’s even a subreddit dedicated to sharing pictures of your sprinkle-showered progress. □Sound Effects: There are many interesting and related sound effects like piece movement, capturing, promotion to king etc. □Display of Instructions: Before the beginning of the game, instructions of the game are displayed on the screen. □User interactive menu: This game has a user-friendly menu having 2 options Play and Exit. This strategic game allows players to challenge each other in a battle of wits as they take turns moving their pieces across the checkerboard. □ The SFML Checker Game is a classic two-player board game designed and developed using C++ SFML. But finally after several failures and almost abandoning the project on two occasions, it reached a successful end. As a single person working on this project, it took almost a month to complete this. □ I'm glad to announce my successful project, 2Player Checker Game using C++ SFML.
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